Honesty

Method and limits

What the measurements can and cannot tell you, and the rules Overshoot follows so they are used fairly.

Read this first

Six things to keep in mind

An unusual number is not proof

By definition about 5 in 100 ordinary kills sit in the most extreme 5% of any measurement. Every player has some unusual kills. What matters is how many, across how many matches, and whether a person who watches agrees.

Ranks are lobby-only

A score is ranked within one lobby, never against a global threshold.

Skill is not evidence

Kills, K/D, headshot percentage and rank never feed a score. Being good is not evidence.

Some things are missed

Subtle assistance and newer methods may look different from what the measurements and the model were built on. External AI aimbots are not covered by the current benchmark.

Labels lean toward obvious cases

The public dataset the sequence model was trained on uses Valve bans as labels, which skew toward obvious cases.

Ordinary varies

Lobby skill, weapon, settings and hardware all change what is typical. The reference is rebuilt as it grows, and a check for how often ordinary players look unusual comes before any comparison becomes a rule.

Your data

Removal and privacy

Overshoot never shows aim scores publicly. You can ask to be removed from rankings and player pages, and the privacy page explains what is collected and why.