Proof, Not Accusations
Overshoot shows measurements and the exact tick behind each one. It never says a player cheated.
Read the detailOvershoot reads the demos CS2 already records, lines up the hand against the crosshair kill by kill, and points a human to the moments worth watching.
CS2 demo files record two things side by side: what the mouse did, and where the crosshair pointed. Overshoot opens about four seconds around every kill and asks one question: did the hand explain the crosshair?
It turns that into a handful of plain measurements, compares each one with ordinary Premier play, and lists the kills worth a second look, with the round and tick for each. A person opens the demo, watches the moment and decides.
Around that sit the tools people use every day: look up any player, see rankings, track your own matches, and run the desktop app on the demos already on your PC. Nothing is installed in the game and nothing scans your computer.
Each one has its own page with the full explanation.
Overshoot shows measurements and the exact tick behind each one. It never says a player cheated.
Read the detailIt reads the raw mouse input CS2 demos record and asks whether the hand explains the crosshair.
Read the detailEvery number points to a round and a tick, so anyone can open the demo and watch the moment.
Read the detailEach number is compared with ordinary Premier play, and the unusual kills are counted next to what chance predicts.
Read the detailPeople review the moments. Their labels, stored without names, are how the measurements get checked.
Read the detailWe say plainly what the numbers cannot tell you, and how other systems approach the same problem.
Read the detailEvery kill goes through the same five steps.
Each kill becomes about four seconds of movement, read from the demo the server recorded.
The raw mouse input is set beside where the crosshair actually turned.
Fit, jerk, corrections and more are measured for that one kill.
Each number is put in context against real Premier kills made with the same weapon.
Overshoot points to the round and tick. A person opens the demo and decides.
A ruling needs something defensible. Overshoot points to the round and tick, and the admin decides.
Open a match and see which moments are worth watching, without accusing anyone on a hunch.
Stats show how good a player is. Overshoot shows how the aim got there, kill by kill.
It never accuses anyone. It lists moments worth watching, with the round and tick, and a person decides. By design about 5 in 100 ordinary kills look unusual on any measurement, so one number proves nothing on its own.
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Nothing runs inside the game. The website reads data already recorded in demos. The desktop app analyses demos locally on your PC, and demo files are never uploaded.
Each kill is compared with ordinary Premier kills made with the same weapon class. Unusual means it sits far from that ordinary range, not that anything was done wrong.
Stats sites show how good a player is. Overshoot looks at how the aim got there, kill by kill. Other systems are described, with sources, on the How others use data page.
Yes. You can ask to be removed from rankings and player pages. The privacy page explains how.